Sure thing, just note I didn’t bring up Pressburg’s comments.
-My odds of going offensive with a rifle anymore are almost zero. This thread has been a pseudo-training document of my foray into CCW as my primary offensive weapon, and reinvigorating my understanding of the art of the pistol.
I think we’re on the same page; engage each threat until no longer a threat. I think what Pressburg is saying is that GM-class (and the downchain of M-class and serious A class shooters) tend to overestimate their skill in a gunfight based on shooting a 6 target array under perfect lighting conditions, clear backstop, and a holster that provides a .5 second draw, all while shooting (relatively…) flat-footed.
The point of my post was more to the guys in this thread that may look at that and think “Man I’ll never be as good as those guys” but my point is that you don’t have to be.
I certainly view USPSA as a valuable training tool and have taken more from USPSA than I’ve ever given to it. There is a reason why the best combat shooters in the world are still receiving pistol shooting classes from USPSA GMs.
Whereas in my opinion, in a CCW engagement, both you and the target are moving. The “backstop” is ever changing. As far as shoot/assess/shoot/assess that has to be happening in seconds if not fractions of a second, and I’m not really sure what’s the best way to train the mind for that.
One thing I’ve found to semi-replicate it is plate rack shooting, all gas no brake, then realizing when you have to go back and clean plates you missed.
The whole theory basically ties back into dry-fire for smoothness and calling shots, calculating firing solution at speed, assessing targets at speed, while you or/and they are moving.
Which in turn drives it back to “well how much time is your average CCW shooter willing to spend on the cumulative skills of defensive shooting” and the answer generally is: not much.
I think VR is coming online as a powerful training tool but I haven’t tested it yet. I think eventually the triumvirate of dryfire/competition shooting/VR (decision making) would make a pretty serious shooter.