https://www.thegamer.com/women-lgbtq-now-make-up-32-percent-of-all-game-developers-gdc/
- Males still make up 66% of game developers, down from 75% in 2020.
- Almost a quarter of developers identify as LGBTQ+, a 3% increase.
- Racial diversity at studios is improving, but the majority of developers are still White/Caucasian.
The game development space is undergoing a seismic shift in its diversity makeup, with the GDC State of the Game Industry report finding that 32 percent of all game developers now identify as female or non-binary.
The Witcher 4’s reveal trailer gives us our first look at Ciri as the protagonist, and it already has the usual suspects whinging.
This is up three percent when compared to last year’s report and eight percent when compared to 2022’s. However, it suggests that women and non-binary developers are still slightly under-represented when compared to their male counterparts.
Males Still Make Up 66 Percent Of All Game Developers, 24 Percent Identify As LGBTQ+
GDC’s report finds that men still make up 66 percent of all game developers, down from 75 percent in 2020—a nine percent decrease over the last four years. 66 percent, of course, still puts males in the majority.
Alongside an increase in women and non-binary developers, the report found that almost a quarter of game developers (24 percent) identified as LGBTQ+. This represents a three percent year-on-year increase. It found that almost half (43 percent) of developers aged between 18 and 24 identify as LGBTQ+, with women far more likely to do so.
The report found that almost a quarter of all game developers (24 percent) identified as LGBTQ+.
In terms of ethnicity, the State of the Game industry report found that 59 percent of developers were White/Caucasian, 10 percent were Hispanic, Latino, or of Spanish Origin, and only three percent were Black, African, or Caribbean.
This split meant that there was a slight increase in racial diversity at game studios, with the number of White/Caucasian respondents down from 64 percent, but development houses were still predominantly staffed by the latter. The publishers of the report do note that due to the fact that the survey takes place in the United States, certain responses may “not always represent the views of the global community at large.”
The culmination of the ‘Global Game Developer Community’ section of GDC’s report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community. It shows that while strides have been made to diversify the industry, there is still a little way to go.
GDC’s report found that 35 percent of all respondents were white, male, and not part of the LGBTQ+ community.
Calls for broader diversity in the gaming space have been growing for several years now, and several prominent game developers and studios have spoken up about the issue. Last year, Tales of Kenzera: Zau’s director, Abubakar Salim, delivered a heartfelt message following racial abuse he’d received, saying that diverse games are “for everyone,” and CD Projekt Red’s CEO recently rubbished claims that “diversity hires” were ruining the studio. But as support grows for these initiatives, so does discontent from a vocal minority.
A database of companies development rosters would be a fun thing to compare game quality with number of women involved.
the problem is all the little simps in the game industry, not the women. a minnesota 4/10 shows up at the office one day and half the team is under her command and she’s not even fucking any of them
Would be brutal.
It would be like the rfk nomination with the democrats bitching about the nomination. The ones that bitched took money. The more they took, they louder they fought his nomination.
Would be a similar chart. Chicks game WAY less than guys do,.always have.
I vaguely recall a survey that suggested that woman make up an almost equal share of gamers overall. Then you looked further into things and saw that women playing things like Candy Crush and other mobile gunk was considered “gaming”